Frequently Asked Questions
Frequently Asked Questions
How does TrimSheetFast work?
Create your trim sheet template first: add guide lines, mark regions with color IDs, and write a material prompt for each marker. Then choose a style preset, model level, and resolution, and run generation. TrimSheetFast turns that template into a game-ready trim sheet atlas you can preview and export for workflows in Unity, Unreal, Blender, and Godot.
Read full answerIs TrimSheetFast user-friendly for beginners?
Who benefits from using TrimSheetFast?
Can textures generated by TrimSheetFast contain issues?
Can I use the textures commercially?
Is the payment process secure?
Which payment methods are accepted?
Can I get a refund?
How can I cancel my subscription?
How can I contact TrimSheetFast support?
What is AI texture generation?
What is PBR and does TrimSheetFast support it?
What is an albedo or base texture or diffuse?
What resolution are TrimSheetFast textures?
What are TrimSheetFast style presets?
Is TrimSheetFast better than Substance 3D Painter?
How does TrimSheetFast compare to Quixel Mixer?
Is TrimSheetFast good for game developers?
Is TrimSheetFast good for architects and archviz?
Can I use TrimSheetFast with Blender?
How does the token system work?
Are my models and prompts kept private?
Can I use TrimSheetFast for Unity or Unreal Engine?
How do I get normal maps or roughness maps?
Is TrimSheetFast available in my country?
Does TrimSheetFast support teams or business use?
What is the difference between TrimSheetFast and manual texturing?
How do I export textures to my 3D software?
How do I texture a 3D model for games?
What is an AI texture generator?
How does AI texturing work?
Can I generate textures for games with AI?
Still have questions?