Can I generate textures for games with AI?

Yes. AI-generated textures are already useful for many game-production tasks, especially when you need fast iteration across props, modular kits, and environment support assets. One of the most practical workflows is trim-sheet generation. Instead of making a unique texture set for every single asset, you create a reusable atlas, assign the right UVs, and apply that atlas across many meshes. That is where AI can save a lot of time. TrimSheetFast is built for that approach. You define trim regions, prompt the material for each marker, generate atlas outputs and PBR maps, and then reuse the results in Unity, Unreal, Godot, or Blender-based pipelines. It is useful for environment production, hard-surface props, placeholder art that is close to shippable, and asset packs that need one consistent material language. The usual rule still applies: hero assets may need extra manual polish, but AI trim sheet generation handles a large amount of the repetitive texturing work far faster than hand-authoring every support asset from scratch.